
"Developer Ali Tanis has released the first game for iPhones and iPads that's played using Apple's AirPods as a wearable motion controller. The RidePods - Race with Head gameplay is relatively basic - you're just steering a motorcycle through oncoming traffic at high speeds - but instead of swiping the screen or tiling your phone, you control the bike's movements by tilting your head from side-to-side while wearing AirPods."
"There are random graphical glitches such as the road occasionally disappearing, and from the limited amount of time I've spent dodging traffic it appears that you're racing on a perfect straightaway that never curves. It feels more like a tech demo than a fully realized game, but the controls are surprisingly nuanced. I tested it with the second generation AirPods Pro and the AirPods Max and using my head to steer felt both more natural and responsive than I thought it would be."
"The bike responds well to subtle movements, even when using just a single AirPod earbud. If you turn off Automatic Head or Ear Detection in your AirPods' settings, you can even use your headphones or a single AirPods earbud as a handheld controller, but it requires a lot more finesse with your movements and definitely ups the challenge."
RidePods uses AirPods with Spatial Audio as a wearable motion controller to steer a motorcycle by tilting the head. The game supports AirPods Pro, AirPods Max, and third- and fourth-generation AirPods by using their built-in accelerometer and gyroscope to track head movements and position audio. Gameplay is simple — high-speed traffic dodging on a straight road — and exhibits graphical glitches like disappearing road segments. Controls are nuanced and responsive, working even with a single earbud. Disabling Automatic Head or Ear Detection enables handheld use but increases difficulty. The experience resembles a tech demo rather than a polished release.
Read at The Verge
Unable to calculate read time
Collection
[
|
...
]