Castle Raisers Review
Briefly

Castle Raisers Review
"Castle Raisers is a one- to four-player game that can be played competitively or cooperatively, published by Wonderful World Board Games and designed by Erwan Le Minous and Anthony Perone. Gameplay Overview: Each game of Castle Raisers consists of three ages, each of which feature four turns followed by an end-of-age phase. In general, you're trying to build up your castle defenses while also trying to reduce the number of wolves assaulting your castle across three distinct zones."
"On each turn, you'll take one of the face-up castle wall tiles and then activate the symbol or symbols that are covered. In a two-player game, the first player removes a tile and activates the dispatching wolves symbols on the discarded tile, and the fourth tile is likewise discarded between the second player picking and placing their tile. The five symbols on the player boards and the wall tiles represent the following actions:"
"Four colored hexagon (Settling Villages) - This symbol lets you grab one of the eight face-up or four face-down tokens on the village board. These provide end-game scoring and may be placed in any of the three zones. Golden pig statue (Establishing Prestige) - Take control of the mother pig or first-player token and take one prestige token for each symbol covered. Each token is worth two points at the end of the game."
Castle Raisers supports one to four players and can be played cooperatively or competitively. The game runs across three ages, each with four turns and an end-of-age phase. Players draft face-up castle wall tiles and activate covered symbols to perform actions. Discarded tiles can trigger wolves, with specific discard rules in two-player games. Five symbol types drive gameplay actions including settling villages for end-game scoring, establishing prestige via the mother pig/first-player token for two-point prestige tokens, and fortifying walls to add height and protection to castles.
Read at Board Game Quest
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