Lunar Skyline Review
Briefly

Lunar Skyline Review
"The past couple of years have seen an explosion of small-box trick-taking games that each bring their own twist to the category. Scout has multi-numbered cards. Ruins has players building better cards. The Crew is cooperative, but without verbal communication. Seers Catalog lets players break the normal rules. Lone Wolves and Katmai actually work at the 2-player count. Cat in the Box makes players predict their winning trick-count and the cards have no suit. I could go on."
"Now there's Lunar Skyline, a new trick-taking game with a few new tricks of its own. Suitable for 2-6 players and lasting 15-30 minutes, Lunar Skyline includes trick-winning predictions, dual-suited cards, and a mechanism to win tricks even when you lose. Did I mention it also works at the 2-player count? Those are some lofty design elements for sure, but are they sufficient to allow Lunar Skyline to rise above the trick-taking pack?"
Lunar Skyline is a compact trick-taking game for two to six players featuring six unique suits, many dual-suited cards, and some single-suited Ace cards. The game plays over three rounds. At the start of each round, players secretly select a card from their hand to serve as a predictive bid for how many tricks they expect to win. Meeting the bid allows selection of a goal card for scoring; failing to meet the bid forfeits those points, and winning more than the bid incurs penalties. Tricks require following with a card that shares at least one symbol with the lead when possible, and the highest numerical card wins; the trick winner claims the stack and chooses which card is placed on top.
Read at Board Game Quest
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