
"Regardless of how the silicon powering our gaming devices continues to advance, and despite the marginal acceptance of motion controls and cute quirks like the PlayStation's touchpad, the way we interact with games has been pretty static since roughly the arrival of the original PlayStation DualShock in 1997: two thumbsticks, a d-pad, four shoulder buttons, and four face buttons housed in a pretty rigid format that's resistant to change."
"PyottDesign's new "Valence Gyro Touch" sticks to a more familiar form factor, keeps the mouse wheel, adds a touchpad in a more comfortable-looking place than the Steam Controller had one, and makes use of "mixed input" techniques on PC to allow for gyro controls to capture the finesse of aiming with something like a mouse while harnessing the analog input of a joystick for movement."
Gamepad input has remained fundamentally unchanged since the DualShock circa 1997, using two thumbsticks, a d-pad, shoulder buttons, and face buttons in a rigid layout. PyottDesign built a modular DIY Valence Gyro Touch controller that integrates a mouse wheel, a comfort-placed touchpad, a trackball alternative, and gyro-assisted aiming combined with joystick analog movement through mixed-input techniques on PC. The design yields twitchy, high-performance inputs well suited to first-person shooters after a steep learning curve. The build showcases alternative evolutionary paths for controllers while remaining constrained by game designs built around standard analog-stick-and-button layouts.
Read at Kotaku
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