30 Years Ago, LucasArts Dropped a Brilliant Spielbergian Fever Dream
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30 Years Ago, LucasArts Dropped a Brilliant Spielbergian Fever Dream
"Science fiction stories - from books to TV to film - are very often about more than just explosions and weapons that go pew-pew-pew. But in the gaming world, finding a science fiction game that really captures something without violent conflict is tricky. In the modern era, we've got cozy games like the 2021 masterpiece Sable, in which exploration in a -like world is made even sweeter by a wonderful score from Michelle Zauner of Japanese Breakfast."
"Like LucasArts' 1992 game Indiana Jones and the Fate of Atlantis, The Dig is primarily a point-and-click game. And, like the title suggests, there's an archaeological aspect to the story. Basically, The Dig starts off as the movie Armageddon, but then turns into Indiana Jones meets Myst. The player controls an everyman astronaut named Boston Low, a truly generic character who, retroactively, gives Andy Weir's equally generic narrator of The Martian a run for his that's-what-she-said money."
Science fiction often explores themes beyond spectacle, yet many games prioritize violent conflict over quieter experiences. Modern examples of cozy sci-fi include 2021's Sable, whose exploration and Michelle Zauner score emphasize atmosphere. A notable retro example is LucasArts' 1995 point-and-click puzzle adventure The Dig. The Dig centers on archaeological exploration after an Armageddon-like opening and shifts into an Indiana Jones–meets–Myst tone. The protagonist, astronaut Boston Low, reads as an everyman narrator, while Orson Scott Card supplied much of the dialogue. Card's cinematic, 1990s dialogue has not aged as well, though co-writers Brian Moriarty and Steven Spielberg contributed to the game's unique lore.
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