
"It was all over for me when I forgot to pack up my tent. I didn't realize my mistake until the next night, when it got too dark to see more than a few feet in front of my face and I found a nice out-of-the-way corner that I'd planned to sleep until morning in. Instead, I ended up having to stumble my way through the dark toward town - until I slipped off a cliff, lost my backpack and everything in it,"
"In Outward 2, it's the most mundane items that matter the most. A good weapon and a healing potion will help you out in combat, but without a backpack, a full waterskin, and a meal to eat, you'll be out of the fight before swords are even drawn. Developed by Nine Dots Studio, the hardcore survival RPG is gearing up for its first playtest from December 9 to 15, ahead of a planned release next year."
A forgotten tent can trigger cascading survival failures: getting lost in darkness, falling off a cliff, losing all supplies, and waking injured among predators. Outward 2 makes mundane items—backpacks, full waterskins, meals—as vital as weapons and potions for staying in the fight. Nine Dots Studio positions the sequel as a doubling down on slow pace, punishing combat, and survival mechanics that emphasize being an ordinary person in a hostile world rather than a destined hero. The game will run a playtest from December 9 to 15, with the demo set in the mountain city of Haboob.
Read at Inverse
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