From Smashing Pumpkins to Ferris Bueller: new Australian indie video game Mixtape is a blast of nostalgia
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From Smashing Pumpkins to Ferris Bueller: new Australian indie video game Mixtape is a blast of nostalgia
"Mixtape is set over a single day; tomorrow, Stacy will be leaving her best friends, Slater and Cassandra, and flying to New York as part of a reckless plan to shove a mixtape into the hands of a superstar music supervisor who will, she believes, be so convinced of Stacy's genius that she'll offer her a job. Tonight, though, the three friends want to drink, party and enjoy themselves, a plan complicated by messy feelings and the spectre of parental authority."
"The game's soundtrack is Stacy's mixtape, which she explains and dissects with direct-to-camera addresses throughout the game. This is a work of magical realism, mixing together disparate gameplay elements and storytelling devices to explore a night of youthful excess as Stacy and her friends try to craft a perfect celebration."
"Mixtape jumps between the mundane and the fantastical throughout its four-hour runtime: across different playable sequences you skateboard, mash tongues together during a kiss, TP a house, ride a dinosaur, learn to fly, make a perfect slushie and rent a video while stoned out of your mind. It's brilliant, strange, creative and offers a beautifully moving snapshot of late adolescence."
"I don't think there's a track like Tonight, Tonight from any other band, he reminisces. A song from the album plays at a critical moment in Mixtape, the second game from Galvatron's Melbourne-based studio, Beethoven and Dinosaur."
A teenage girl, Stacy Rockford, lives in the fictional 90s suburb of Blue Moon Lagoon and plans to leave her friends for New York. The story unfolds over one day, leading to a night of drinking, partying, and trying to enjoy themselves despite messy feelings and parental authority. The soundtrack functions as Stacy’s mixtape, presented through direct-to-camera explanations and breakdowns that connect music to her choices. Gameplay alternates between everyday actions and fantastical sequences, including skateboarding, kissing, prank activities, riding a dinosaur, learning to fly, making a slushie, and renting a video while intoxicated. The result is a creative, moving snapshot of late adolescence.
Read at www.theguardian.com
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