Genies Avatar SDK Lets You Build Customizable Avatars and Drop Them Straight Into Your Unity Game - Kotaku
Briefly

Genies Avatar SDK Lets You Build Customizable Avatars and Drop Them Straight Into Your Unity Game - Kotaku
"Game characters have come a long way in the last few years, but Genies - the company best known for its ultra-stylized digital avatars - is kicking that evolution into high gear. After announcing a partnership with Unity this summer, the company has begun rolling out its first set of tools to developers: the Genies Avatar SDK, now available on the Unity Asset Store."
"The process is exceptionally easy: Drop this package into your project, and suddenly your game can support high-fidelity, fully customizable player avatars that persist across any game built using the Unity dev engine and that plugs into the same system. The avatars are then available across Unity-based games. The Genies Avatar SDK gives players something games have tried (and often failed) to nail for years - a digital identity that's entirely theirs, not one feels like a generic character creator pulled from a dropdown menu."
"The Genies editor lets players tweak body features, facial details, outfits, hairstyles, and accessories with a surprising amount of nuance. There's a built-in "Closet" with starter clothing, and new outfits will roll out regularly, with developers able to also toss their own designs into the mix. Thanks to the company's auto-rigging pipeline, custom wearables snap onto any avatar without breaking animations, clipping through bodies, or tanking visual fidelity."
Genies partnered with Unity to release the Genies Avatar SDK on the Unity Asset Store, enabling developers to integrate high-fidelity, customizable avatars into Unity projects. The SDK installs via a simple package drop, letting games support persistent, cross-game avatars that plug into a shared system. The editor allows detailed tweaking of body features, facial attributes, outfits, hairstyles, and accessories, and includes a built-in "Closet" with starter clothing and support for developer-created wearables. An auto-rigging pipeline ensures custom wearables fit without breaking animations or clipping. The SDK provides a character controller, NPC creation via the same editor, and inventory persistence across supported experiences.
Read at Kotaku
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