
"We went from raytracing to sloptracing. We have achieved it, everything looks like a YouTube thumbnail now. This is like hiring someone to lick all the flavor off a potato chip before you get to eat it."
"Important to note with this technology advance - game developers have full, detailed artistic control over DLSS 5's effects to ensure they maintain their game's unique aesthetic. The SDK includes things like intensity, color grading and masking off places where the effect shouldn't be applied."
Nvidia unveiled DLSS 5, an upscaling technology designed to enable higher-quality graphics on lower-end systems. However, the technology generated significant controversy because it applies AI-driven visual processing that overrides individual games' artistic styles and unique aesthetics. The backlash became evident through YouTube metrics, where the announcement video received approximately 90,000 dislikes compared to 17,300 likes, resulting in an 84% dislike ratio. User comments expressed frustration, comparing the effect to beauty filters and suggesting the technology diminishes visual authenticity. Nvidia responded by pinning a comment clarifying that game developers retain full artistic control through various customization options including intensity adjustment, color grading, and selective masking.
Read at Kotaku
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