5 Years Ago, One Of The Most Popular RPGs Ever Went Wrong In Every Possible Way
Briefly

5 Years Ago, One Of The Most Popular RPGs Ever Went Wrong In Every Possible Way
"Cyberpunk 2077's troubles started well before it was released. Announced in 2012, it would get a teaser trailer the next year, followed by several years of little to no word on the game from CD Projekt Red. In 2015, The Witcher 3 was released, and its success both gave CD Projekt Red some breathing room as players dived deep into the fantasy RPG and intensified the desire for its next project."
"Things only got worse when Cyberpunk 2077 was released. When it finally hit storefronts, the game was an unmitigated catastrophe. The internet was flooded with videos of glitches, bizarre NPC behavior, and seemingly half-finished content - all things that would feel off in an early access indie game, let alone a released title from a major developer. On consoles, performance was even worse, with textures failing to load and full crashes."
Cyberpunk 2077 launched after years of hype and repeated delays, arriving in a barely finished state with numerous bugs and missing features. Pre-release silence and postponements heightened player expectations and led to public frustration and harassment of developers. At launch the game displayed widespread glitches, odd NPC behavior, half-finished content, and severe console performance issues including texture failures and crashes; retailers offered refunds and PlayStation removed it from sale. CD Projekt Red issued numerous patches and updates over subsequent years. Continued fixes and reworks improved stability, performance, and content, transforming the title into a widely liked RPG closer to initial promises.
Read at Inverse
Unable to calculate read time
[
|
]