
"In an interview with Edge Magazine ( h/t PCGamesN), developer Embark ( The Finals) revealed that even though there was some joy to be had in early builds of Arc Raiders when it was just a PvE game, the team eventually had to admit to itself that the "game [was] not fun." But once the team added in other players, things turned around."
"There's a moment in one of the more recent Arc Raiders trailers that I think demonstrates what Embark was probably keying into with the inclusion of other players. Right around the 2:53 mark, there's a sequence in which the player encounters another player who's potentially a threat. They attempt a negotiation before one of the players is gunned down by yet another player hiding on the map."
Arc Raiders began as a PvE extraction shooter with early builds that produced limited enjoyment. Embark added other players to create a PvPvE experience, which introduced tension and unpredictability that revitalized the loop. Friend-or-foe encounters enable negotiation, sudden betrayals, and varied social dynamics that keep each match feeling fresh compared with repetitive AI encounters. A trailer sequence demonstrates a negotiation interrupted by a hidden player, illustrating emergent outcomes. A technical test earlier this year was well received, and Arc Raiders currently ranks as the fifth-most-wishlisted game on Steam, indicating strong community interest.
Read at Kotaku
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