
"As you can see in the reveal trailer, there's an emphasis on melee combat rather than gunplay like many of Remedy's past games. Also, players won't be playing as Jesse Faden again, but instead take control of her brother, Dylan, who was introduced in the previous game and has so far had a... let's call it "strained" relationship with his sister."
"Though the game isn't set in a fully open-world environment, Remedy describes the sequel as an action-RPG placed in Manhattan, which acts as an "expansive, reality-warping playground of choice." Additionally, Remedy continues to flesh out its connected story universe, but creative director Mikael Kasurinen said that newcomers need not feel left behind, reflecting an approach the team previously took with Alan Wake 2 and FBC: Firebreak. Control Resonant, Kasurinen believes, will be "easy to pick up and hard to put down.""
Control Resonant is the next Remedy game, scheduled for release in 2026. The game shifts toward melee-focused action-RPG gameplay instead of the gunplay common to prior Remedy titles. Players will control Dylan Faden rather than Jesse Faden, with Dylan now freed by the Federal Bureau of Control to act as a special weapon during a time of grave danger. The title is set in Manhattan, described as an "expansive, reality-warping playground of choice," and is not a fully open-world environment. Annapurna is co-funding 50% of the budget as part of a multimedia deal, and Tencent remains an investor. Full production began earlier this year.
Read at GameSpot
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