
"But for us, it's about maintaining something that has been successful and competitive and fun for such a long time. We see it where players kind of get the rug pulled out from under them, and everything they've worked towards kind of changes in an instant when they jump over to a sequel. And that's something we don't want to do to our players. So there's an element of respecting players' investment."
"We see it where players kind of get the rug pulled out from under them, and everything they've worked towards kind of changes in an instant when they jump over to a sequel. And that's something we don't want to do to our players. So there's an element of respecting players' investment. There's also an element of, this is an amazing legacy we're building--why would we want to throw that away?"
Rainbow Six Siege launched in 2015 and has reached 85 million players while becoming a major fixture in global esports. The game received a significant transformative update this year called Siege X, which introduced a new onboarding experience, modernized maps, graphical upgrades, and a 6v6 Dual Front mode. Ubisoft's creative director explains that a direct sequel is unlikely because the studio wants to respect players' long-term investments and avoid resetting progression. The current game will continue to be maintained and evolved to preserve its competitive integrity and legacy rather than be replaced by a sequel.
Read at GameSpot
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