Final Fantasy 7 Remake Devs Worried The Sword Was Too Big
Briefly

Final Fantasy 7 Remake Devs Worried The Sword Was Too Big
"While making Remake, there was this aspect of the weight and how Cloud swings [the sword] around with one hand that sort of felt like it would weaken the sense of realism, you know?"
"So at the time, when we were making Remake, there was some discussion about whether we should give Cloud a more realistic version of the Buster Sword,"
"But it was just too iconic, and if we'd made it just a regular old sword, players wouldn't accept it...in the end we stayed faithful to the OG and a whole new generation of people fell in love with it, so I think it was the right call."
Cloud Strife combines repressed emotional trauma with an oversized Buster Sword as defining characteristics. Square Enix expressed concern that the Buster Sword might appear unrealistic within the remake's less cartoony, Unreal Engine-based aesthetic that referenced the PS1 original. Developers debated giving Cloud a more realistic weapon to address weight and one-handed swinging issues that could undermine realism. The original oversized design was ultimately kept because of its iconic status and fan acceptance. Retaining the Buster Sword preserved Cloud's visual identity, maintained cosplay accessibility, and helped the character connect with a new generation of players.
Read at Kotaku
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