Ghost of Yotei can be chill or brutal with its new cinematic modes
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Ghost of Yotei can be chill or brutal with its new cinematic modes
"The Ghost games aim to make you feel like you're playing a classic samurai movie. To make the connection more obvious, Ghost of Tsushima added a black-and-white mode made in collaboration with the estate of Seven Samurai director Akira Kurosawa. The sequel Ghost of Yōtei builds on that by bringing back the Kurosawa mode and adding two more "cinematic modes" made in collaboration with famous filmmakers: one inspired by 13 Assassins director Takashi Miike with a tighter camera during fights, and one inspired by Samurai Champloo director Shinichirō Watanabe that adds lo-fi beats."
"Sony's Ghost of Tsushima sequel lets you change the way the game looks and sounds to fit your mood."
"With Yōtei, "we're standing on the shoulders of a previously made game," Jason Connell, co-creative director at developer Sucker Punch, tells The Verge. This time, the "quest" was to celebrate two other artists."
Ghost of Yōtei expands the franchise's cinematic presentation by reintroducing a black-and-white Kurosawa mode while adding two filmmaker-inspired modes. One mode, influenced by Takashi Miike, tightens the combat camera to heighten fight intensity. Another mode, inspired by Shinichirō Watanabe, layers lo-fi beats over gameplay to shift the aural atmosphere. The Kurosawa mode alters color to monochrome and applies muffled, period-style audio to evoke classic samurai cinema. Developers collaborated with estates and filmmakers to craft these modes and aimed to celebrate filmmakers' styles while offering players selectable visual and audio experiences.
Read at The Verge
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