Pokemon Legends Z-A's new structure and battles have the power to make a Pikachu terrifying - hands-on
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Pokemon Legends Z-A's new structure and battles have the power to make a Pikachu terrifying - hands-on
"Back when Legends: Arceus was released, we at VG247 were positively frothing with excitement at the thought of where this series could go. Seeing Z-A, we clearly approached this differently to Pokemon's developer stewards. We envisioned 'Legends' coming to mean Pokemon stories set in the past - Galar as Victorian England, Unova's Poke-New York in the roaring 20s, or Kalos in the grip of a less bloodless version of the French Revolution where the people and nobility settled matters with Pokemon battles."
"Z-A is once again set in Pokemon's version of 'today', but this time it has a unique twist: the entire game is set in one enormous city, leveraging the status of Paris (in Pokemon's world known as Lumiose City) as a major built-up area to provide a network of buildings, backstreets, tiny city parks and the like as a new sort of Pokemon world."
Pokemon Legends: Z-A extends the experimental approach of Legends: Arceus by shifting from open, sparse landscapes to a single dense urban environment based on Lumiose City. The game situates exploration across buildings, backstreets, and tiny parks, replacing tall grass stealth with hiding behind corners and parked cars. Z-A continues as a secondary strand within mainline Pokémon releases, emphasizing bolder design choices and notable combat changes. The urban setting creates new encounter dynamics and traversal challenges. The design's increased temerity suggests varied outcomes across mechanics and player reception, balancing innovation with potential mixed success.
Read at VG247
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