Skate Story Review - Poetry In Motion - Game Informer
Briefly

Skate Story Review - Poetry In Motion - Game Informer
"You are a demon made of glass and pain. Literally. Looking to escape from Hell, you sign a contract with the Devil to devour the moons illuminating the realm's many layers. Your steed is a skateboard, a forbidden object you'll use to kick and push through the Underworld, acting as the Silver Surfer to your own Galactus. Skate Story's strange premise and surreal art direction are equal parts alluring and head-scratching."
"Skateboarding enthusiasts shouldn't expect to catch big air on halfpipes or memorize a lengthy list of tricks. This is a story-driven experience drawing narrative inspiration from Dante Alighieri's Inferno. The skater's descent into the depths of a humorously bureaucratic Hell is laden with quirky, tortured souls I liked interacting with. The story itself is a mesmerizing and poetic onslaught of strange moments and dreamlike destinations every player will interpret differently, but I enjoyed how its effective throughline of hope and perseverance shines through."
"Skating is fun and easy to grasp thanks to simple and tight arcade-style controls. Moves are introduced at a good pace, allowing me to master relatively basic tricks like ollies, varials, grinds, and kickflips without overwhelming me. The small, skatepark-like hubs making up each layer of Hell are decent playgrounds to freely practice chaining moves to create combos. Small environmental interactions, like performing varials to cut grass or hitting ollies over special manholes, reward currency to purchase new skateboard cosmetics, such as decks and wheels."
Players control a demon made of glass and pain who must devour moons to escape Hell while riding a forbidden skateboard. The premise fuses surreal art direction with Dante Alighieri's Inferno-inspired descent through bureaucratic, layered underworlds populated by quirky, tortured souls. Gameplay centers on arcade-style skate controls with basic tricks—ollies, varials, grinds, kickflips—performed in small skatepark-like hubs that reward environmental interactions with currency for cosmetics. The hubs enable combo chaining but become repetitive due to limited ramps and rails. Narrative tone is poetic and dreamlike, balancing humor and perseverance. Overall, the experience mixes compelling atmosphere with inconsistent mechanical depth.
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