The Internet Can't Decide If Metroid Prime 4 Is Ugly Or Not
Briefly

The Internet Can't Decide If Metroid Prime 4 Is Ugly Or Not
"As someone who has been following for his whole life, I'm no stranger to how a bad screenshot can paint a damning picture of a game that can otherwise look pretty alright. There are plenty of ugly areas in Pokémon Legends: Arceus , but there are also ones that look pretty lovely. and , though? That shit looks like an ugly GameCube game that was still in early development, no matter where you are."
"But what are people who have actually played the game saying? I was surprised to see some folks on my feed also call it one of the best-looking games Nintendo had brought to its handheld console. However, most of the praise points specifically to the smaller-scale dungeon areas, rather than the open-world ones, even comparing its mood and visual identity to the games, which makes sense considering staff who used to work on the series at 343 Industries have ."
Metroid Prime 4: Beyond released on Nintendo Switch/Switch 2 amid divided reactions to its visuals and companion dialogue. A trailer drew criticism for chatty companion characters, and screenshots prompted social comparisons to older, less detailed games. Social media commentary focuses on supposedly lifeless open-world segments, but hands-on players report more positive impressions. Most visual praise targets the smaller-scale dungeon areas for their mood and distinct visual identity. Comparisons link dungeon aesthetics to work by developers with experience at 343 Industries. Retro's art design remains strong in those dungeon environments.
Read at Kotaku
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