
"I'll start. Clair Obscur: Expedition 33 won more awards than any game in TGA history. Personally, while I love the game and think it warrants the hype, that seems a bit overblown. Will it stand the test of time like formative winners including The Legend of Zelda: Breath of the Wild, Elden Ring, and Baldur's Gate 3? I suspect not, but maybe not reinventing the wheel shouldn't be held against it. It's the game of the moment and this is the awards show for 2025."
"If one of the goals of the show is to highlight as many of the year's best games as possible, maybe one game shouldn't be able to win "best game" across multiple categories. If you picked Clair Obscur for GOTY, it can't also win "best RPG" or "best debut indie game." It would prevent sweeps like this, which, even if deserved, end up being kind of boring and leave so many other amazing games underrepresented on the big stage."
"And what about the reveals? Keighley tried to pull another Okami 2-style rabbit out of his hat with Mega Man Dual Overdrive (aka Mega Man 12). As someone who grew up on games in the NES-era, Mega Man 3 gave me a daily ass-kicking for years, it sort of worked. That game isn't coming until 2027 though, and didn't look nearly as solid or revelatory in the gameplay and art than I'd expect for the Blue"
The Game Awards 2025 featured a dominant showing by Clair Obscur: Expedition 33, which won more awards than any previous entry and inspired debate about its sweeping success. Critics argued that a single game winning across multiple categories, including best indie, reduces representation and sidelines other notable releases. The ceremony ran nearly four hours and included high-profile reveals, such as Mega Man Dual Overdrive, which drew mixed reactions and nostalgia for NES-era entries. Some viewers found certain reveals underwhelming and questioned whether the event's runtime matched the significance of its premieres and award decisions.
Read at Kotaku
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