Epic Games has enhanced its MetaHuman characters by integrating the MetaHuman Creator into Unreal Engine 5.6, making it easier for developers to create hyperrealistic characters. With the introduction of face-authoring tools that extend to body creation, developers can now sculpt individualized characters with detailed parameters. Additionally, they can sell these MetaHumans on Epic's Fab marketplace. Epic also showcased the ability to animate characters in real time using a simple webcam, and introduced new licensing options for use with rival engines and creative software, broadening development possibilities.
Epic Games' MetaHuman Creator is now integrated into Unreal Engine 5.6, allowing developers to create realistic characters easily and sell them.
New face-authoring tools for MetaHumans enable developers to design detailed faces and bodies with precision, enhancing game character customization.
With consumer webcams, characters can be animated in real time by capturing the actor's facial movements, showcasing usability for developers.
Epic's new licensing options expand the usability of MetaHumans beyond Unreal Engine, allowing integration with engines like Unity and software like Maya.
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