A new trailer put out by Warner Bros has confirmed the game's new release date will be May 22nd, a full week ahead of its originally planned May 29 launch date. The company has also confirmed that those who buy the deluxe edition of the game will now receive early access starting May 19.
I despise companies putting 'From the makers of...' when trying to pitch a new game. People make games, not a company. Like Marathon boasting 'From the makers of Halo and Destiny ...' I doubt anyone who worked on Halo is still there. This is the Ship of Thesis [sic] in another form.
I had this idea, let's go out to a store and buy the cartridges, buy three or four of them. And indeed, despite Linden's technical wizardry, even he couldn't do anything about the underpowered hardware, and, as anyone who's played it can tell you, while the sheer existence of Doom on the SNES may be magical, playing it is anything but.
Each year in March, the game development community descends upon San Francisco, California, for the annual Game Developers Conference. This year, Game Informer is in attendance, taking meetings with the teams behind some incredibly exciting games, including sometimes getting new hands-on experience with them.
We have a team making [Tokyo] specifically, and a lot of that is: it's our biggest city we've ever made. It's so layered and so detailed - much more than anything we've done in the past. To make Tokyo City for Forza Horizon, we really need a dedicated team. It covers everything from roads, buildings, foliage, terrain; Tokyo has all of it.
Microsoft first rolled out Advanced Shader Delivery in its SDK last September and added support to the ROG Xbox Ally as a proof of concept by October. Microsoft said that the addition reduced launch times in games like Avowed by "as much as 85 percent," which is a big deal on battery-limited handhelds.
I remember after Activision took over post-Respawn formation there was a very awkward pressure from Activision for us to make the next CoD about Iran attacking Israel. Luckily the vast majority of our devs were disgusted by the idea and it got shot down.
Bluepoint then pitched a Bloodborne remake in early 2025, and was told that the numbers "made sense," but FromSoftware didn't want the remake to happen, the report claimed citing sources familiar with the matter.
I went in as an artist, and I stayed there for almost seven years. And through the years, I was less of an artist every year. Not being limited to the creative side of things helped him explore other aspects of game-making, from art direction to working with external partners.
In early 2025, when Bluepoint again pitched the idea of Bloodborne remake, the studio was told that the numbers made sense but FromSoftware didn't want it to happen, according to people familiar with the process.
As part of our strategic evolution to focus on projects that leverage Amazon's unique strengths and scale, including the recent re-launch of Luna and our Tomb Raider franchise partnership with Crystal Dynamics, we have decided to release Maverick Games from their publishing agreement with Amazon Game Studios.
A handful of Arc Raiders players have reported seeing the silhouette of a large ship in the clouds, but so far, only a Reddit user called Bewarden captured the incident in a video. The ship appears to be massive, but there's no indication yet it's confirmation of aliens in this world.
These days, however, they don't just have to sound their best for real-life games. Gremlin Interactive's groundbreaking Actua Soccer in 1995, which featured BBC Sport duo Barry Davies and Trevor Brooking on the mic, was the first football video game to feature a running match commentary, albeit a basic one. What might have been a gimmick became part of an ongoing quest for realism, evolving over the decades through the long-running Pro-Evo Soccer and Fifa series of games, to EA FC and Konami's eFootball.
AI-driven authoring is our second major area of focus for 2026. At the Game Developer Conference in March, we'll be unveiling a beta of the new upgraded Unity AI, which will enable developers to prompt full casual games into existence with natural language only, native to our platform - so it's simple to move from prototype to finished product.
Join GG Women Professionals (GGWP) at The MADE for a Valentine's celebration that goes beyond the bouquet. We're gathering gamemakers and players to celebrate the full spectrum of love-from the romantic arcs we write into our games to the platonic bonds that sustain our careers and the self-love that fuels our creativity. Whether you're looking for your "Player 2," celebrating your "Galentines," or investing in your own professional growth, there is a place for you here.
Danganronpa and The Hundred Line: Last Defense Academy are the types of games it's hard to get a big company behind. One's a murder mystery about teenagers killing each other, the other is a sprawling visual novel with 100 different endings. Kazutaka Kodaka, the lead on both these projects, explained how he gets games like this out the door, and it sounds like the key to getting a teenage deathmatch murder mystery approved is lying to your bosses.
That was a skill-based RPG system that I was looking for that could simulate real-world things, because most things were fantasy or science fiction, but there was "lockpick" or "climb walls" or "Uzi," you know, "machine guns," that sort of thing. So, I gravitated towards that system and we licensed it, and that was the genesis of Wasteland. Wasteland, to me, is what set the imprint in terms of innovation, such as grey morality and non-linear gameplay.
Project Genie, which is currently only available for Google's AI Ultra subscribers, uses AI to build virtual worlds. That sounds interesting, if not necessarily revolutionary. Videogame developers already model and build virtual worlds all the time. Project Genie's simple concept, though, belies the tech's potential impact. The new system, and the Genie 3 model behind it, have the potential to forever change how videogames are built and played.
Nintendo has had plenty of highs over its few decades in the video game industry. Popularizing home consoles with the NES, introducing new audiences to games through the Wii's motion controls, and the touchscreen Trojan horse that was the Nintendo DS, to name a few. But often these successes were followed by missteps; the Wii sold 100 million units, while its follow-up, the Wii U, couldn't even manage a quarter of that.
Haunted Chocolatier is the next game from the creator of Stardew Valley, one of the most successful and adored cozy RPGs ever made. Not surprisingly, fans are getting antsy to hear more about the upcoming release. But the wait is leading to all sorts of speculation, so developer Eric "ConcernedApe" Barone recently took to the game's website to dispel the unfounded rumors in a new blog post.
The troubled and protracted development of Prince of Persia: Sands of Time remake has finally come to an end. Ubisoft announced it was cancelling the remake, along with five other unannounced games, as part of a major organisational and portfolio reset that will see the company distribute its franchises among five new business units. The Prince of Persia: Sands of Time remake, which was set to launch in 2026, wasn't able to reach the desired level of quality, Ubisoft said.
In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI. Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games.
"We are aware that many modern game development environments have AI powered tools built into them. Efficiency gains through the use of these tools is not the focus of this section," reads the generative AI disclosure form for developers, as seen in a screenshot posted by Carless on LinkedIn. "Instead, it is concerned with the use of AI in creating content that ships with your game, and is consumed by players. This includes content such as artwork, sound, narrative, localization, etc.," the form reads.
As impressive as the teams of developers that create games are, sometimes I am more blown away by the passion of the communities that build up around them, and what comes out of them. As more and more games are being made with software that is more available for general public use, like Unreal Engine, Blender, and Unity, this means that fans are able to try their hand at making custom creations to add into their favorite games, or even full-blown tools that help others do so. From clever randomizers to giant adjustments to the base game, these are some of the best fan mods and creations released in 2025.
YouTuber compiled all his findings in the Teraleak into a feature-length video that goes chronologically through 's development files dating back to 2022, shortly after work on Legends: Arceus had wrapped up. Some files are from so early in the process that Game Freak was using Legends: Arceus ' Irida as a placeholder for the player. These screenshots and videos show some cut content and features, like additional building interiors to explore, being able to use overworld abilities around Lumiose City ,
"The truth of the matter is that there's an unreleased title themed around AI, and for that specific title, a programmer mentioned they're deliberately having AI handle the programming as well," said Hino. "They used that as an example to suggest that an era like that might be coming, and that's what got blown out of proportion." "On the flip side, if they really were creating 80%-90% percent of the code with AI and successfully making games that way, it'd be incredibly impressive,"