A lot of trailers drop during The Game Awards, but the comedy of Bradley the Badger stood out from the pack. The conceit is similar to Wreck-It Ralph. Bradley, the protagonist of a fictional platforming series, is suddenly transported into the worlds of other unfinished video games; the trailer shows a badger-ified Bloodborne, Cyberpunk 2077 and The Last of Us. He also has access to a kit of dev tools that let him modify these incomplete projects, getting a taste of making a game.
We had a mature engine at that point that we'd already shipped two games on so we really hit the ground running. And then there's the luck that was involved. Did we know that the public was going to be interested in playing in a Nordic fantasy at that time? No. But it hit just right and became something awesome.
"I view [AI] as a tool," said Howard via Eurogamer. "Creative intention comes from human artists, number one. But I think we look at it as a tool for, 'is there a way we can use it to help us go through some iterations that we do ourselves faster?'"
Recently, CD Projekt published a social media post about Cyberpunk 2077 that some took to be a teaser for some kind of announcement on December 10, the game's fifth anniversary. This was not a teaser for anything, CD Projekt's Marcin Momot has now clarified. The developer publishes these kinds of posts every 30 days to celebrate birthdays for Cyberpunk characters, and for December, the 10th was mentioned as well to celebrate the game's fifth anniversary. "It's not a teaser. Hope this clears things up!"
Earlier this year, Bungie found itself in the center of an unexpectedplagiarism scandal. The studio's upcoming extraction shooter, Marathon, was found to have included work lifted from online artist Antireal without her knowledge or consent. Bungie fessed up and apologized, claiming it was an accident. Now, five months after the controversy, the artist, Antireal, has posted on X stating that the " Marathon art issue has been resolved with Bungie and Sony Interactive Entertainment to my satisfaction."
In late 2022, Splinter Cell Remake director David Grivel announced that he was leaving Ubisoft after 11 years and going on a "new adventure." That led him to work on Battlefield 6 for EA. Now that adventure has taken Grivel back to Ubisoft as he reclaims his old job as the director of the Splinter Cell Remake.
Welcome to Vibe Coding Video Games with Python. In this book, you will learn how to use artificial intelligence to create mini-games. You will attempt to recreate the look and feel of various classic video games. The intention is not to violate copyright or anything of the sort, but instead to learn the limitations and the power of AI. Instead, you will simply be learning about whether or not you can use AI to help you know how to create video games.
Last year's Game Awards featured the first look at The Witcher 4, which is now nominated for most-anticipated game at The Game Awards this year. But if you were hoping to catch a fresh glimpse at The Witcher 4 at the ceremony than you're going to be disappointed. CD Projekt Red co-CEO Michał Nowakowski has confirmed that the company isn't bringing any new to The Game Awards this year.
After previously working with Bandai Namco's studio in Singapore on Splatoon 3, Nintendo has revealed that a deal has been struck to bring that developer in-house. Nintendo made the announcement online, which notes that it will own 80% of Bandai Namco Studios Singapore by April 2026 per its agreement with Bandai Namco. The remaining 20% the Singapore studio will be purchased at a later date,
Last year's Beyond Good & Evil 20th Anniversary Edition set the stage for the prequel story by adding a side quest that allowed the main character, Jade, to learn about the people and creatures who raised her when she lived among a pirate crew while she was a child. However, it doesn't appear that the sequel will address the post-credits cliffhanger from the original game.
Yes, Destiny 3 is in extremely early development," said Colony Deaks. "Some of you may have seen a tweet early this afternoon that mentioned that. We have been sitting on the info for a few weeks now and wanted to wait to talk about this seeing as it is in such an early state, and it just sucks to see others post about it carelessly for free internet points. We plan to share more info in the coming months as we wait on the larger scale things to develop and take shape. Sit tight.
Not every delay is a disappointment. In the release-driven world of video games, players naturally get bummed out when news breaks that a highly anticipated game (looking at you) gets pushed a few months. But as Nintendo legend Shigeru Miyamoto said, "a delayed game is eventually good, a rushed game is forever bad." And while the jury is out on whether or not he actually said this, there's no denying that a delayed game is among his very best.
EA Sports has announced that its F1 racing series is undergoing a "strategic reset" and will skip a new release in 2026 before returning in 2027 for a "new and more expansive F1 experience." In lieu of a brand-new release for F1 in 2026, EA Sports and developer Codemasters are releasing a paid expansion for F1 25 that includes new cars, teams, drivers, and more.
By all appearances, Call of Duty: Black Ops 7 features a not insignificant amount of AI-generated art, Kotaku reports. The game's over 680 Calling Cards - collectible backgrounds earned through in-game achievements or purchases - appear to be the main offenders, featuring art that imitates the knockoff animation style of ChatGPT. While it's hard to authoritatively claim that Studio Ghibli-inspired illustrations are a smoking gun, the Calling Cards players have spotted do at the very least seem unpolished for a splashy $70 game.
We are truly sorry for the last-minute announcement. After thoughtful consideration, we feel it's best for the game and the community. This year, we ran many playtests with friends and fans, and we were confident that we could improve the game enough in time for December. In the lead-up to Early Access release, we broadened our playtests with a more varied playerbase, and the latest feedback we received made us realise the game isn't up to the standard we wanted it to meet for release.
CD Projekt Red co-CEO Adam Badowski told PC Gamer that the option to romance Triss was added late in the game. Until then, the team had been focusing on Geralt's relationship with Yennefer. But adding Triss back into Geralt's heart gave the game more personality . "[The romance with Triss] wasn't [there] from the beginning," recalled Badowski. "But at some point we understood that this lack of conflict, personal conflict... There was a lack of something... This decision was made pretty late, but it was great. It was a great decision."
Today we've made the difficult but necessary decision to reorganize Crystal Dynamics' studios and teams. As a result, we've parted ways with just under 30 team members across various departments and projects as we restructure the company and business for our next generation. Crystal deeply thanks all of those impacted for their incredible talent, hard work, and dedication, which helped shape the studio in so many ways. We are committed to offering our fullest resources and support to you during this transition.
The first game from the development team is Prologue: Go Wayback, a single-player survival roguelike that tasks you with navigating worlds generated through machine-learning technology. It'll be available in early access starting November 20. Greene has stated in the past that he expects players to hate the game at first. The second planned game from the studio "aims to test limited multiplayer, maybe up to 100 versus 100 players," Greene told Eurogamer.
They came to me and said, 'We have to stop.' I do not exactly remember the reason--probably the team was not able to find the game. It was a great concept, great idea, but you know, the gameplay didn't really come to be,
As part of Nintendo's latest earnings briefing, the company said it is open to spending some of its cash reserves on a variety of business functions, including buying game developers. Nintendo said it wants to spend money to invest in strengthening its game development pipeline, and this includes acquiring companies to make them subsidiaries. Nintendo historically does not buy many companies, but it's something the company would consider under the right conditions.
Research firm Ampere Analysis tracked data from January 2024 to September 2025, looking at 42 re-releases (specifically, 15 remakes and 27 remasters). These releases accumulated 72.4 million players across Xbox, PlayStation, and Steam, with consumers spending $1.4 billion from purchasing these games and related in-game monetisation. Overall, the average remake produced 2.2 times the amount of consumer spending as remasters did during that time frame.
The spinoff of a popular first-person RPG series gets handed off to a new studio that's never made a first-person game before. Envisioned as an expansion, it grows into a full game, though its developer has only 18 months to finish it. It launches with a host of bugs that make it frustrating if not unplayable for large parts of its audience. That might sound like a nightmare, but instead, it ended up as a nearly universally beloved entry in the series,
Halo fans are eagerly awaiting the Halo World Championships later this week, where new details about the next Halo game will be revealed. Now, a new report suggests that there are actually two Halo games coming in 2026 for the franchise's 25th anniversary, and one of those titles may be a live-service game. According to Rebs Gaming, Halo Studios is working on "a live-service long-term updating [Halo] multiplayer game," before adding, "Its live-service component is like Fortnite."
This time, sporting a bit of a new look in a recent interview, Kojima has said he sees AI as a boon that can help cut out what he describes as "tedious" tasks, helping developers to lower costs and produce games faster. In an interview with Wired Japan ( h/t Dexerto), Kojima described "a future where [he stays] one step ahead; creating together with AI,"
That new project? A competitive multiplayer game, a markedly new direction for Quantic Dream who usually specialises in single-player, narrative-focused games. Titled Spellcasters Chronices, this new adventure for the team is a 3v3 action-strategy game, but so far the Youtube comments have not been kind to it. Mostly, they seem concerned that this is going to be an attempt to chase the live-service trend and that it will be dead-on-arrival.