
"There's arguably not a single name in video games as well-known as Hideo Kojima, whose influence is keenly felt in the ongoing impact of the Metal Gear Solid series. And despite Kojima's departure and new works with Death Stranding, Konami wants to keep the legacy of Metal Gear alive. Earlier this year, I wrote a review for Metal Gear Solid Delta: Snake Eater,"
""The theme of this remake was to create a 'remake that is too faithful,' paying the utmost respect to the original work. I believe we largely achieved that goal," Metal Gear Solid series producer Noriaka Okamura tells Inverse, "At the same time, we received various critiques, opposing opinions, and many well-founded impressions.""
"As a remake, Delta is a pretty one-to-one update, adding in new gameplay refinements while completely unchanging the narrative, structure, and even voice acting of the original. And that ties into the entire ethos of the project."
Metal Gear Solid Delta: Snake Eater rebuilds Metal Gear Solid 3 in Unreal Engine 5 while retaining the original aesthetic. The remake updates gameplay mechanics and adds refinements but preserves the original narrative, structure, and voice acting. Konami aims to keep the Metal Gear legacy alive despite Hideo Kojima’s departure. The project pursued an ethos of excessive faithfulness, described as creating a “remake that is too faithful,” a goal that its producer feels was largely achieved. The release prompted varied critiques and opposing opinions. A wider industry trend toward remakes fuels debate about their purpose and future approaches.
Read at Inverse
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