
"We've been continuously increasing our pool of concept artists , writers and story-tellers, are actively putting together writer rooms, casting and recording performances from actors and hiring translators. Since concept art is being called out explicitly - we have 23 concept artists and have job openings for more. These artists are creating concept art day in day out for ideation and production use."
"Everything we do is incremental and aimed at having people spend more time creating. Any ML tool used well is additive to a creative team or individual's workflow, not a replacement for their skill or craft. We are researching and understanding the cutting edge of ML as a toolset for creatives to use and see how it can make their day-to-day lives easier, which will let us make better games."
The company is increasing its pool of concept artists, writers, and storytellers, assembling writer rooms, casting and recording actors, and hiring translators. The concept art team currently includes 23 concept artists with ongoing openings. Concept artists produce art daily for ideation and production use. Efforts are incremental and focused on enabling creators to spend more time creating. ML tools are treated as additive to creative teams and individual workflows, not replacements for skill or craft. Research targets cutting-edge ML as a toolset to simplify day-to-day creative work and improve game quality. There are no plans to release games with AI components or reduce staff via AI.
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