Skyrim's Game Of Thrones Parallels Were A Stroke Of 'Luck,' Says Art Director
Briefly

Skyrim's Game Of Thrones Parallels Were A Stroke Of 'Luck,' Says Art Director
"We had a mature engine at that point that we'd already shipped two games on so we really hit the ground running. And then there's the luck that was involved. Did we know that the public was going to be interested in playing in a Nordic fantasy at that time? No. But it hit just right and became something awesome."
"He drew a suite of just awesome dragons and we were like 'Yeah, this is going to be our iconic villains for the game.'"
Skyrim remains relevant because of a powerful sense of place and a cozy, wintry atmosphere that inspires many playlists and player nostalgia. Development benefited from a long-standing team working with a mature engine previously used on two shipped titles, enabling rapid progress and polished systems. Fortuitous cultural timing amplified its appeal, and Scandinavian-inspired locales combined with striking dragon designs to create iconic visual themes. Visual similarities to contemporary Nordic fantasy media broadened crossover interest. Multiple re-releases and a delayed sequel helped sustain visibility, but cohesive worldbuilding and aesthetic identity drove long-term engagement.
Read at Inverse
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