
"Nvidia unveiled DLSS 5: an 'AI-powered breakthrough' in visual upscaling tech that takes a game's color and motion vectors as input for each frame, then infuses the scene with photoreal lighting and materials."
"Nvidia CEO Jensen Huang rejected that framing at a live event later in the week, saying everyone is 'completely wrong' and DLSS 5 isn't actually 'post-processing at the frame level.'"
"DLSS 5 is trained end to end to understand complex scene semantics such as characters, hair, fabric, and translucent skin, along with environmental lighting conditions like front-lit, back-lit or overcast - all by analyzing a single frame."
"Huang stated, 'It's not post-processing, it's not post-processing at the frame level, it's generative control at the geometry level,' which contradicts Freeman's confirmation of DLSS 5's input method."
Nvidia introduced DLSS 5, an AI-driven visual upscaling technology that enhances game graphics using color and motion vectors. Initial reactions were negative, labeling it a mere 'slop filter.' CEO Jensen Huang defended DLSS 5, claiming it is not post-processing at the frame level. However, Nvidia's Jacob Freeman confirmed that DLSS 5 does take a 2D frame and motion vectors as input, contradicting Huang's earlier statements about its functionality and control. This inconsistency has raised questions about the technology's true nature and capabilities.
Read at Kotaku
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