
"The New York Times reports that the budget was "less than $10 million," crediting the information to developer Sandfall. The report added that the team "conserved resources" by purposefully avoiding an open-world setup in favor of making Expedition 33 a turn-based game. Sandfall's Guillaume Broche said Sandfall now has the right technology to "make those games with a relatively small team," and he hopes to see more like it from other studios. "Games like this are coming. We are lucky to be early," he said."
"Expedition 33 was also notable for its relatively lower price point, as the game sells for $50 instead of the $70 or more that many other games ask. Some industry-watchers have theorized that AAA games are becoming unsustainable due in part to their larger budgets, and in turn, the requirement that they sell lots of copies to make their money back. Expedition 33 was developed by a "core team" of about 30 people, the report said, with battle animations outsourced to a studio in Korea."
Expedition 33 had a budget under $10 million. The development team conserved resources by avoiding an open-world design and choosing turn-based mechanics. A core team of about 30 people handled development, with battle animations outsourced to a studio in Korea and other external teams contributing to marketing and localization. The game carries a $50 price point, below many AAA titles priced at $70 or more. The relatively low budget and price have fueled theories that large-budget AAA games may be becoming unsustainable due to high sales requirements. The game's credits list hundreds of contributors, prompting debate over its independent status.
Read at GameSpot
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