
"ML-based frame generation tech is coming to PlayStation platforms, allowing the console to use AI to imagine new frames between the ones it's rendering, creating smoother perceived image quality while typically introducing some amount of lag."
"Cerny previously suggested the PS6 wouldn't arrive before 2027 at the earliest, and that's also true of this ML-based frame generation. 'All I can say is that we have no more releases planned for this year.'"
"The PS5 already offers AMD FSR3 frame generation in some games, but FSR3 doesn't have the machine learning support, interpolating between real frames rather than AI imagining what should be between them."
"Nvidia and AMD typically warn that frame generation isn't a solve for low framerate, as a relatively stable framerate is needed for the technique to work effectively."
Mark Cerny announced that machine learning-based frame generation technology will be introduced to PlayStation platforms, allowing AI to create additional frames for smoother visuals. The implementation may not arrive until the PS6, which is expected no earlier than 2027. Currently, the PS5 Pro has improved AI upscaling, but frame generation is already present in some PS5 games through AMD FSR3, which lacks machine learning support. Frame generation requires a stable framerate to be effective, and its use varies among gamers based on performance preferences.
Read at The Verge
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