
"I'm sure people notice there's a gun in one hand [and] powers [in] the other hand. We have an additional hacking thing which we haven't shown off that much. But the way the game works, the way the game is populated, and the way you choose between these relationships is something we've never ever done before. The way the world is decorated, the way encounters come in, the way you choose paths in the game, those are all so radically different."
"Judas is the name of the game's main character, who finds herself trapped on a generational spaceship called the Mayflower. The Mayflower is carrying the last survivors of humanity, and their fate may be tied to three powerful individuals on the ship and Judas' decisions to befriend or alienate them. During the interview, Levine described his new story engine as "narrative Legos," which can place important events at different parts of the story depending on which choices the player makes."
Judas places players aboard the generational spaceship Mayflower where the last survivors of humanity depend on choices involving three powerful individuals. Combat mixes a gun in one hand, powers in the other, and an additional hacking mechanic. World decoration, encounter flow, and branching path structure differ substantially from previous works, emphasizing novel population and encounter design. A story engine called "narrative Legos" can reposition important events based on player decisions. The game prioritizes a single-player experience, avoids live-service trends, and accepts that players may miss content when choosing different narrative paths.
Read at GameSpot
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