Ken Levine Says Judas Is Nearing the Finish Line and Will Be Far More Reactive Than BioShock
Judas development is nearing completion, with teams finalizing features and signing off as launch approaches, aiming for far greater replayability through reactive systems.
Ken Levine On Why He Quit Making BioShock Games--"Scary And Risky And Crazy"
Levine left BioShock because he had little more to say, feared franchises could define and trap creators, and wanted new challenges with a different team and game.
Judas Creator Sheds New Light On The Game's Main Character And Setting
Judas is a science-fiction 'Judas simulator' roguelite set on a dynamic, procedurally generated colony ship where player choices shape alliances and world layout.
Judas Is Ken Levine's "Biggest Radical Departure" Since BioShock, He Says
Judas is a single-player narrative-driven game that departs radically from BioShock mechanics by using a modular narrative Legos system and player-driven relationships.
Judas Release Date Isn't Ready To Be Revealed Yet, But Here's How You'll Make Frenemies In It
Judas centers on player choices that shape relationships with three key characters who can become empowered villains, making trust decisions emotionally and mechanically consequential.