Payday Studio Cancels D&D Game, Focusing On Payday And New Heisting Games
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Payday Studio Cancels D&D Game, Focusing On Payday And New Heisting Games
"Our strategy is clear: Payday is one of the most iconic IPs in gaming, with unmatched reach and potential. By focusing our investment and talent here, we can accelerate delivery, engage players with more content, and reinforce Starbreeze's position as the clear leader in the heisting genre. This is about sharpening our focus to create the strongest long-term value for our players, our people, and our shareholders."
"Where internal opportunities are limited, Starbreeze will provide active support for affected employees to transition to new roles across the industry,"
"Kristjansson went on to say that Starbreeze is "doubling down" on the heisting genre, including Payday and "the future expansion of the genre.""
Starbreeze canceled its Dungeons & Dragons game Project Baxter after a strategic review and will record an impairment charge of about SEK 255 million ($27.2 million). Approximately 44 developers, including full-time employees and contractors, are losing their jobs; some developers will shift to other teams such as Payday while others will receive active support to transition to new roles across the industry. Investment and talent will be redeployed toward the Payday franchise and the broader heisting-genre expansion to accelerate content delivery, engage players with more content, and strengthen the company’s long-term financial position, targeting cash-flow positivity in 2026.
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