Quantum Witch - how one dev is turning life in a cult into a queer cosy pixel art adventure
Briefly

NikkiJay, the solo developer of Quantum Witch, opted for MonoGame instead of complex 3D engines like Unity for simplicity and targeted development. Transitioning from a JavaScript prototype for friends to a full game, she loves the pixel aesthetic that reminds her of childhood escapism in gaming. Despite having programming experience since age eight, she dedicated weeks to learning C++ for MonoGame. Additionally, she created a handy scripting language to write in-game scenes like screenplays, allowing for an engaging narrative structure in her game.
NikkiJay prefers using MonoGame for its simplicity and effectiveness, stating the workarounds in 3D engines like Unity are too much, and she values targeted adjustments.
The aesthetic of Quantum Witch, which embodies pixel art, resonates deeply with NikkiJay, as video games represented escapism during her childhood.
Read at Creative Bloq
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