
"Saros, the newest first-party title from Sony, released exclusively on PS5 on April 30. The third-person bullet-hell shooter has received critical acclaim and is among the highest rated games of the year so far. But it seems the action title has struggled in the sales department. Saros is estimated to have sold 300,000 copies in the two weeks since it launched, generating over $22 million in revenue."
"According to the company's estimates, Sony's first major exclusive of 2026 has been selling slow. Saros has surpassed 300,000 copies sold on PS5, generating over $22 million, as per the firm's estimates. According to Alinea, a third of those were sold in the early access period - players who pre-ordered the Digital Deluxe edition of Saros received two-day early access to the game, starting April 28."
"The firm also said that Saros was selling slower than its spiritual predecessor, Returnal, despite having the benefit of a much larger PS5 install base. Housemarque's new bullet-hell shooter, however, has sold more copies on PS5 than Bungie's Marathon, according to Alinea's estimates. These figures are estimates and not official sales numbers, which Sony and Saros developer Housemarque have not revealed yet."
"Saros' reported development budget is $76 million, so if the estimates are close to being accurate, the game has a long way to go before it breaks even. Saros, however, has been a critical success for Sony. The shooter has an overall score of 87 on both Metacritic and OpenCritic, making it one of the highest rated games of the year so far."
Saros, a PS5-exclusive third-person bullet-hell shooter released April 30, has received strong critical acclaim with an 87 overall score on Metacritic and OpenCritic. Market analytics estimates from Alinea Analytics place sales at roughly 300,000 copies in the first two weeks, generating over $22 million in revenue. About one-third of those sales occurred during early access for players who pre-ordered the Digital Deluxe edition, which provided two-day access starting April 28. Alinea reports that Saros is selling slower than Returnal even with a larger PS5 install base. The estimates are not official, and with a reported $76 million development budget, the game may need substantially more sales to break even. Saros is expected to remain a PS5 exclusive.
Read at Gadgets 360
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