fromGameSpot
1 week agoDispatch Dev Thinks Other Studios Should Probably Avoid Episodic Releases
Choung says the weekly-release format that helped Dispatch explode past 1 million sales in 10 days and put it on track to hit its three-year sales target in just three months was difficult at every turn and an actual "insane thing to do." Speaking to technology newsletter Knowledge, Choung recalled being warned repeatedly that releasing the game week by week instead of all at once was a terrible idea. But the team believed the format was essential for the story.
Video games










.jpg?width=1200&height=630&fit=crop&enable=upscale&auto=webp)