The original idea was to run an actual D&D campaign over the course of the semester, with students encountering structured philosophical problems along the way-an in-game trolley problem, a famous sorcerer fatally entwined with the body of an innocent townsperson, and so on. I loved the immersive potential of that approach because it seemed like a way to give students a sense of having a personal stake in the matter, even while considering the rather fanciful conditions that arise in philosophical thought experiments.
Sharing engaging and creative teaching experiences and how they impact students in a course is the goal of the Center for Teaching Innovation's " What Works: Creating Engaging Learning Experiences," a teaching showcase featuring faculty presentations and poster sessions. "What Works" will be held from 1-4 p.m. Oct. 1 in Rm. G10, Biotechnology Building, with an additional poster session from 4-5 p.m. The event is open to Cornell faculty, teaching staff and postdoctoral scholars and associates.
Constructivism emphasizes active learner engagement over passive information reception, enabling a deeper understanding through experiences and personal reflection, particularly in eLearning environments.