We're going to do a Q&A panel. We're going to dig in a little bit more on how augmented, virtual, and extended, and mixed reality unlock the ability to integrate the power of computers more seamlessly into our physical three-dimensional world. Designing that user experience of these next generation UIs to be as inclusive as possible comes with a lot of challenges.
The biggest surprise was how dramatically cognitive abilities varied within our target population. During our user testing sessions, I watched one participant solve complex spatial puzzles in under ten seconds while expressing frustration that the game wasn't challenging them enough. Twenty minutes later, another participant struggled with what I considered the simplest tutorial level. Both users had the same diagnosis. Both were part of our target demographic. But their cognitive strengths and challenges were completely different.