#art-direction

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Photography
fromwww.theguardian.com
2 days ago

A Fistful of Dollars to Rambo: the late Renato Casaro's movie posters in pictures

Renato Casaro designed iconic film posters as his own art director, collaborating closely with directors and portraying actors as heroic, sculptural figures.
Video games
fromKotaku
1 week ago

The New Deus Ex Remaster Is A Reminder That Better Isn't Always Better - Kotaku

Higher-resolution textures and modern lighting can clash with legacy models and art intent, producing a plastic, out-of-place look that can make a remaster look worse.
Video games
fromGame Informer
1 week ago

Silent Hill f Review - A Conflicted Love Affair - Game Informer

Silent Hill f retains classic series elements while adding a 1960s Japan setting and strong art direction, but it is less terrifying and narratively uneven.
Video games
fromGameSpot
2 weeks ago

Lego Voyagers Review - Building A Relationship

Lego Voyagers is a short, two-player cooperative puzzle-platformer with beautiful Lego-built visuals and an emotionally resonant, wordless story about two tiny brick companions.
fromGame Informer
15 years ago

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The game was from a new IP called Borderlands, and promised, as the cover's tagline said, to combine concepts from action/RPGs like Diablo with the post-apocalyptic setting from series like Mad Max within the wrapper of a first-person shooter. The game looked promising thanks to its tight gameplay, genre-melding concepts, and promise of millions of guns. Still, there was just one problem: Borderlands and Gearbox had a massive identity crisis to address as deadlines rapidly approached.
Video games
fromKALTBLUT Magazine
3 months ago

The Bold Type - KALTBLUT Magazine

The editorial showcases a collaboration of talented individuals in fashion photography, highlighting the unique contributions of various artists and brands involved.
Fashion & style
Video games
fromGameSpot
4 months ago

Clair Obscur: Expedition 33 Was Almost Set In A Steampunk Victorian World With Zombies And Aliens

Expedition 33 combines turn-based gameplay with souls-like elements, strong storytelling, and rich art influenced by France's Belle Époque.
Video games
fromCreative Bloq
4 months ago

Revenge of the Savage Planet review: beautifully lurid silliness that's not for everyone

Revenge of the Savage Planet is a visually ambitious sequel that emphasizes co-op gameplay and a unique art style.
fromInverse
5 months ago

'Expedition 33' Is Fantastic And A Not So Subtle Reminder That I Have Zero Sense Of Direction

It's a crying shame that my poor sense of direction is ruining this otherwise perfectly-paced instant classic.
Video games
#game-design
fromCreative Bloq
5 months ago
Video games

How Blades of Fire breaks all the rules of modern video game graphics

MercurySteam's Blades of Fire adopts a distinct painterly style, prioritizing artistic expression over photorealism to enhance visual storytelling.
fromCreative Bloq
5 months ago
Video games

How this iconic PS2 game helped the Guild Wars 2 art team solve a design problem

Guild Wars 2's art team creatively solves modern design challenges by drawing inspiration from retro games like Shadow of the Colossus.
Video games
fromCreative Bloq
5 months ago

How Blades of Fire breaks all the rules of modern video game graphics

MercurySteam's Blades of Fire adopts a distinct painterly style, prioritizing artistic expression over photorealism to enhance visual storytelling.
Food & drink
fromItsnicethat
5 months ago

Sweet and smart: Cake Zine reframes desert as a topic worthy of intellectual discussion

Cake Zine is a visually themed literary magazine that uniquely explores food through commissioned art and diverse storytelling.
fromKALTBLUT Magazine
5 months ago

Touch - KALTBLUT Magazine

The editorial questions that thin line between reality and simulation, exploring the tension between the tangible and the ethereal, the physical and the illusory.
Photography
fromItsnicethat
5 months ago

"I let my creativity freely wander": Sandrine Cheong's multimedia design practice is playful and inquisitive

A typical self-initiated design project starts with experimentation. I let my creativity freely wander, exploring and trying to play.
Graphic design
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