For years, I thought strength meant pushing through. Getting on with it. Holding it together no matter what. Not showing weakness. Not needing help. Not slowing down. Even when I was diagnosed with a chronic illness, I wore that mindset like armor. I was determined not to let it define me-let alone derail me. But eventually, it did. Not because I was weak. But because I was human. And that was the beginning of a different kind of strength.
I've learned that vulnerability actually opens more doors than it closes. It's soft, it's relatable, it makes me more human and less robotic, which diminishes toxic boss vibes.
This lighthearted tone permeates every aspect of the game. Director Mike Kayatta says that if Control is 80 percent atmospheric horror and 20 percent absurdity, FBC: Firebreak flips that ratio, leaning into the silliness.